I'm not sure if this was week 9 or 10.....
As demonstrated, we used a haphazard approach, using any samples and processing as needed to make drum sounds within the sampler. It is interesting that the source material hardly matters as long as it's interesting. This philosophy even applied to rhythms to some extent. Many of them were created by randomly pasting midi data around and transposing it.
The effects available in live also make it easy to do something obvious quickly. We used the 'grain delay' and the 'erosion' on a bus to add a pleasing layer of white noise to the sound.
With two layers of drums, one proper tonal instrument, and a bit turning loops on and off, we made 1'28 of electronic music!
Reference: Christian Haines. "Integrated Setup II." Lecture presented at the Electronic Music Unit, University of Adelaide, 14 October 2008.
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