Super Collider
The second and and some third years showed us what they have been up to. This consisted mainly of max and supercollider patches.
I enjoyed it all! Sanads dance piece was pretty extensive for something he made last night.... I enjoyed it. He suggested that it is quite different to the dance music that people like, but I'm not so sure.... Other than the 6/8 time signature, I don't think its that different from what I've heard. I think this is probably because I don't understand the intricacies of dance music at all.
Edward's visual patch was way cool - very impressive and I liked that he could tweak parameters and get really different patterns.
The chord progression generator seems like a very useful device, even if it is just there for inspiration. The grid probability approach seems quite intuitive.
Freddie's "game" idea for his Max patch was really hilarious - I love it. Never would have thought about turning algorithmic composition into a game! Get your kids into max/msp this way......
I thought the supercollider stuff was interesting but it looks like heaps of work to get decent organic textures. That said - John Delaney did an amazing job of getting beautiful sounds from the code, and Matt's Fatboy Slim sample was absurdly rad.
Reference: Stephen Whittington. "Week 7 Music Technology Forum - 2nd and 3rd year presentations." Lecture presented at the Electronic Music Unit, University of Adelaide, 11 September 2008.
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