Monday, March 17, 2008

Week 2 Creative Computing - Paper Samples

I ended up with 6 finished samples.

  • An amalgamation of a variety of mainly glitchy segments
  • Fast clicking is paper rubbing against itself and catching momentarily
  • The pan function was used on very short snippets of audio
  • The ending was created by repeatedly pasting an audio snippet but cutting it slightly shorter each time
  • Created by copying and pasting a limited number of samples
  • Samples were cut and pitch shifted to provide different drum functions
  • Cut to equal length
  • Reverb selectively applied
  • Two original samples
  • The sample was divided into segments and the pitch of each segment changed so that the overall pitch gradually decreases.
  • The second section is a short snippet of ripping that was continually pasted and increased in pitch each time
  • A scrunching sample with much backwards delay and reverb
  1. The sample was reversed
  2. Silence was added to the end to contain the reverb/delay tail
  3. Delay and reverb were applied and bounced
  4. The sample was reversed again
  • After pitch shifting a sample of paper waving I noticed that there was a mild ring to it
  • I emphasized the ring with an eq
  • I selected sections of the sample and pitch shifted and panned them to create a disorientating effect
  • I took a paper hit sample and reversed only one channel
  • I took a small part of this swish and looped it for a period creating a stereo stuttering effect

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