I ended up with 6 finished samples.
- An amalgamation of a variety of mainly glitchy segments
- Fast clicking is paper rubbing against itself and catching momentarily
- The pan function was used on very short snippets of audio
- The ending was created by repeatedly pasting an audio snippet but cutting it slightly shorter each time
- Created by copying and pasting a limited number of samples
- Samples were cut and pitch shifted to provide different drum functions
- Cut to equal length
- Reverb selectively applied
- Two original samples
- The sample was divided into segments and the pitch of each segment changed so that the overall pitch gradually decreases.
- The second section is a short snippet of ripping that was continually pasted and increased in pitch each time
- A scrunching sample with much backwards delay and reverb
- The sample was reversed
- Silence was added to the end to contain the reverb/delay tail
- Delay and reverb were applied and bounced
- The sample was reversed again
- After pitch shifting a sample of paper waving I noticed that there was a mild ring to it
- I emphasized the ring with an eq
- I selected sections of the sample and pitch shifted and panned them to create a disorientating effect
- I took a paper hit sample and reversed only one channel
- I took a small part of this swish and looped it for a period creating a stereo stuttering effect
No comments:
Post a Comment