Tuesday, April 1, 2008

Week 4 Creative Computing - A4 Paper Score Interpretation

I tried to interpret the score to create a piece of about 45 seconds using only my processed paper samples.


1. I used the most rhythmically textured sound that I created in SPEAR to match the texture of the score. A filter sweep and fade in represent the upward motion.

2. 5 distinct beats created out of a combination of different rhythmic hits that aren't perfectly in time represent the next 5 sketchy lines.

3. The round ball is rendered as a rounder, warmer sound which sweeps outwards then inwards using high and low-pass filters.

4. The more cluttered vertical rectangles became a cluttered beat that uses many overlapping rhythmic samples on different tracks that are panned and EQed differently for richer texture.

5. The sparse, scattered pieces section is my sweeping upwards and downwards samples. I reversed the upwards one and added it to the downwards to reinforce it. Stereo delay used to create a "speckled" sound. I insist that you close your eyes and imagine a piece of paper being torn up and then thrown into the air.

6. Next comes clear, solid beat (entirely paper samples). You can hear the ephemeral fluttering after the first short beat section. In the second half, some small parts are less powerful and descend downwards as in the score.

7. A smoother sound descends downwards and then increases to a lower height and descends downwards again using a resonant low-pass filter.


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