I'm assume that mixing an electronic piece refers to using techniques associated with mixing conventional recordings such as realtime effects, automation, volume and panning etc. I already used all of these because I think they are important creative tools in electronic music.
Some of the changes I made to the session since last week were aimed at making the sounds more clear and balanced while others are probably more creative endeavors. Though I miss the greater ambiance from last week I do like the beat-focussed sound. I guess the point I've changed the sound and demonstrated mix techniques.
New changes
- Added punch to kick and snare using compression, EQ, and double tracks with different processing.
- Bus compressed drums
- Used pan automation on individual ambient sounds so they all sweep from the middle to a side
- Processed ambient sounds in a separate bus
- Decreased volume make beat more powerful
- Cut bass for less muddiness and boosted lower mids for warmth
- Used volume automation to create dynamic swells
- Used automated left and right panning on the the intro ambience bus to make sound spread outwards from the centre
- Automated a low pass filter on the master bus during intro
- Volume automated a sudden master volume increase as the drums begin
1 comment:
Dunno how you do it man. I defeated the evil itunes, my (typically) static work is uploaded and available for the listening.
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