Tuesday, April 15, 2008

Week 6 Creative Computing - Mixing the Guitar Sample Project


I'm assume that mixing an electronic piece refers to using techniques associated with mixing conventional recordings such as realtime effects, automation, volume and panning etc. I already used all of these because I think they are important creative tools in electronic music.

Some of the changes I made to the session since last week were aimed at making the sounds more clear and balanced while others are probably more creative endeavors. Though I miss the greater ambiance from last week I do like the beat-focussed sound. I guess the point I've changed the sound and demonstrated mix techniques.

New changes
  • Added punch to kick and snare using compression, EQ, and double tracks with different processing.
  • Bus compressed drums
  • Used pan automation on individual ambient sounds so they all sweep from the middle to a side
  • Processed ambient sounds in a separate bus
  • Decreased volume make beat more powerful
  • Cut bass for less muddiness and boosted lower mids for warmth
  • Used volume automation to create dynamic swells
  • Used automated left and right panning on the the intro ambience bus to make sound spread outwards from the centre
  • Automated a low pass filter on the master bus during intro
  • Volume automated a sudden master volume increase as the drums begin

1 comment:

Lisa Lane-Collins said...

Dunno how you do it man. I defeated the evil itunes, my (typically) static work is uploaded and available for the listening.