Sunday, August 17, 2008

Week 3 Audio Arts - Deja Vu Sound Design Analysis

Deja Vu (2006)
I chose this scene because it contains cuts, tempo changes, and copious sound effects. All the sounds are very exaggerated, particularly the stylised machine sounds. This analysis helps me to understand how sound design is used to vary the rhythm and intensity of a film and make it more dramatic.

The first scene in the excerpt is of a character preparing to time-travel. It is hard to determine if the rising synthesized whirs are intended to be diegetic machine noises or non-diegetic mood effects. Keyboard typing foley sounds acoustic. Crashes and volume swells increase the tension and edited and reversed dialogue give a sense of time-travel.

Cut to a hospital where a character is being treated for serious injury. The rattling of his convulsing body changes in timbre and increases in amplitude as we cut to closer shot of him. Non-diegetic drum hits add intensity. After the buzz of the defibrillator, most other sounds are suddenly replaced by a dramatic rumble.

We jump to a more peaceful time several hours later when the character regains consciousness. Quiet footsteps, the murmur of the TV and a single beeping machine contrast with the rising tempo of the previous section.

Reference: Christian Haines. "Week 3 Audio Arts - Movie Scene analysis." Lecture presented at the Electronic Music Unit, University of Adelaide, 12 August 2008.

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